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发表于 2010-7-28 08:39:00
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安装方法及使用:(破解文件在压缩包中) (不会英文的用在线翻译翻译一下 很简单)http://fanyi.baidu.com/
1. Install the main program, “VMPP_1_5_Setup.exe”.
2. Start 3ds Max.
3. Up in the top toolbar, click on “MAXScript”.
4. From the drop down menu, choose, “Run Script…”.
5. Navigate to your other file entitled, “VMPP_LicGen_iND.mse”.
6. Viola! This is your “Keygen/.DAT Creator”. All you can do is hit the “Generate” button, and it will seem as though nothing has happened. It did though. It has created your “.DAT” file, entitled, “vraymtlpresetsprolock.dat” in the same folder/directory as your file entitled, “VMPP_LicGen_iND.mse”.
7. Close 3ds.
8. Copy your new file entitled, “vraymtlpresetsprolock.dat”, to 3DS’s main install folder. In my case, I am running “Autodesk 3ds Max 2010 SP1 x64″, so my main installation folder is: (C:\Program Files\Autodesk\3ds Max 2010). Yours, however, will most likely be a different folder, if you have a different version of 3ds.
9. Restart 3ds.
10. In this step, I am going to show you a quick way to simply see the program. In actual practice, you can assign the program any where you like in the toolbar. With 3ds open again, once again in the top toolbar, click on, “Customize”, and from the drop down menu, click, “Customize User Interface…”. Once the, “Customize User Interface” box appears, choose the, “Toolbars” tab. Now in the large scrolling menu on the left, scroll down nearly to the bottom, until you see an entry entitled, “V-Ray Material Presets Pro”. Click, and drag that entry just across to the right, into the, “Quick Access Toolbar” menu box, and then click the “X” in the top right hand corner of the, “Customize User Interface” box. Now, if you look up in your, “Quick Access Toolbar”, you will notice a new icon, and if you, “mouse-over” that icon, it should reflect, “V-Ray Material Presets Pro”.
11. Click the new icon to launch the program. If you did everything correct to this point, it should say, “V-Ray Material Presets Pro 1.5 — Registered” in the title bar of the program.
12. From here, just pick the material of choice from the eleven option buttons, pick further sub-categories just below that, and your material should show up in the little window at the top left hand corner of the program.
13. Next, once you have your desired material, click on the, “Assign Material” button, and once again, it seems as though nothing has happened, but it has. Your material has automatically been inserted into 3ds’s Material Editor. Open 3ds’s Material Editor, and you will see your material already placed into an available slot, where, at this point, all you have to do is drag and drop your material onto your object in 3ds, such as a box, or sphere.
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