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Kaldera evaluation支持3ds max

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发表于 2003-9-22 08:50:00 | 显示全部楼层 |阅读模式
Kaldera evaluation支持3ds max Kaldera evaluation是支持max的纹理插件 支持3ds max 5.x 包括支持lighting, opacity, texturing, displacement, --- The Source objects don't need to have any mapping channels applied --- You can have as many Source Objects as you want --- You have a big arsenal of tools to resolve hits between the Source and Target objects. This includes: --- Use of two cage meshes to define the ray shooting start position and ray length --- Use of different Material IDs or face selections to include and exclude faces from the Source object in the render --- You can sue 3ds max standard modifiers like Select Mesh and Delete Mesh to temporarily delete unwanted faces before processing Kaldera mapping --- You can mix different normals results using the alpha channel to blend the Normals Map without adding any extra geometry --- A Normals Map is included with Kaldera to let you render and preview normals map results
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 楼主| 发表于 2003-9-22 08:51:00 | 显示全部楼层


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