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Kaldera evaluation支持3ds max
Kaldera evaluation是支持max的纹理插件
支持3ds max 5.x
包括支持lighting, opacity, texturing, displacement,
--- The Source objects don't need to have any mapping channels applied
--- You can have as many Source Objects as you want
--- You have a big arsenal of tools to resolve hits between the Source and Target objects. This includes:
--- Use of two cage meshes to define the ray shooting start position and ray length
--- Use of different Material IDs or face selections to include and exclude faces from the Source object in the render
--- You can sue 3ds max standard modifiers like Select Mesh and Delete Mesh to temporarily delete unwanted faces before processing Kaldera mapping
--- You can mix different normals results using the alpha channel to blend the Normals Map without adding any extra geometry
--- A Normals Map is included with Kaldera to let you render and preview normals map results |
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