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[Vray] V-Ray 2.40.03 for 3ds Max 2009-2013 x86/x64 Fixed v2 下载(v2破解更新)

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发表于 2013-3-8 16:46:00 | 显示全部楼层 |阅读模式



V-Ray 2.40.03 for 3ds Max 2009-2013 x86/x64 fixed V2(渲染器) Download 下载

Install(安装):
1.place vray20XX.dll in C:\Program Files\Autodesk\3ds Max 20XX\
复制Crack文件夹中的vray20XX.dll到Vray安装目录(C:\Program Files\Autodesk\3ds Max 20XX\)并替换原始文件
2.place cgauth.dll in C:\Program Files\Autodesk\3ds Max 20XX\ AND C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin
复制Crack文件夹中的cgauth.dll到Vray安装目录(C:\Program Files\Autodesk\3ds Max 20XX\)和Vray RT安装目录(C:\Program Files\Chaos Group\V-Ray\RT for 3ds Max 20XX for x86 or x64\bin)并替换原始文件

LINKS UPDATED 3/3/2013 VERSION 2 OF CRACK, FIXING LICENSING ISSUE. PLEASE RE-DOWNLOAD FOR ALLVERSIONS
v2破解修复了证书问题,下载了之前破解版本的用户请重新下载v2新版




V-Ray 2.40.03 for 3ds Max 2009-2013 x86(x32)/x64 Fixed v2 (v2破解更新)下载地址

VRay 2.40.03 for 3DSMAX 2013 X86下载地址
: 网盘下载地址2013-32.txt (221 Bytes, 下载次数: 295)

VRay 2.40.03 for 3DSMAX 2013 X64下载地址: 网盘下载地址2013-64.txt (472 Bytes, 下载次数: 234)

VRay 2.40.03 for 3DSMAX 2012 X86下载地址: 网盘下载地址2012-32.txt (217 Bytes, 下载次数: 21)
 
VRay 2.40.03 for 3DSMAX 2012 X64下载地址: 网盘下载地址2012-64.txt (219 Bytes, 下载次数: 301)
 
VRay 2.40.03 for 3DSMAX 2011 X86下载地址: 网盘下载地址2011-32.txt (215 Bytes, 下载次数: 7)
 
VRay 2.40.03 for 3DSMAX 2011 X64下载地址: 网盘下载地址2011-64.txt (222 Bytes, 下载次数: 22)

VRay 2.40.03 for 3DSMAX 2010 X86下载地址: 网盘下载地址2010-32.txt (471 Bytes, 下载次数: 14)
 
VRay 2.40.03 for 3DSMAX 2010 X64下载地址: 网盘下载地址2010-64.txt (465 Bytes, 下载次数: 12)
 
VRay 2.40.03 for 3DSMAX 2009 X86下载地址: 网盘下载地址2009-32.txt (471 Bytes, 下载次数: 5)

VRay 2.40.03 for 3DSMAX 2009 X64下载地址: 网盘下载地址2009-64.txt (469 Bytes, 下载次数: 30)
解压密码:www.snren.com



---------其他版本下载------------------------------
VRay Adv 2.40.03 for 3dsMax2009_2010_2011_2012_2013_2014_32bit_64bit(高级渲染器)中英文切换加强版
http://www.snren.com/dispbbs.asp?boardid=21&id=143441
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 楼主| 发表于 2013-3-8 16:53:00 | 显示全部楼层
 
V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
V-Ray 2.0 for 3ds Max is a fast rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs.
V-Ray 2.0 for 3ds Max Key Features:
SHADING:
Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds
Support for efficient material layering - quickly render complex materials using the V-Ray Blend material
Fast Sub-surface scattering shader - V-Ray FastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering
VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects.
VRayHairMtl is a new shader, allowing hair and fur to be rendered with unprecedented control, quality, and speed.
VRayDistanceTex texture - use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without raytracing and can be used to drive other render-time effects like V-Ray fur and displacement mapping.
VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID. Check out video, here.
VRayHairInfoTex is a new texture, adding control and flexibility when using the VRayHairMtl.
VRayOrnatrixMod is a new modifier, providing the ability to render Ephere’s Ornatrix hair seamlessly in V-Ray.
VRayPtex is a new texture capable of loading Ptex files, an innovative texture format created by Walt Disney Animation Studios?, that eliminates the need to assign UVs.
VRayGLSLMtl is a new shader, providing the ability to load materials created using the meta shading language - MetaSL.
VRayGSLTex is a new map capable of loading textures created using MetaSL
Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye. Check out video presented by Elyarch, here.
LIGHTS:
Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods.
Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping
Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new Directionality Parameter
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times
V-Ray Light Lister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister
RENDER OUTPUT:
Support for additional render elements - have full control in compositing by separating the render into render elements
VrayLightSelect Render Element - become a master of lighting with the new VrayLightSelect feature and extract the contribution of each light to the scene or compose all the lights back together and change their intensity in real time in any compositing software.

Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene
EFFECTS:
VRayExposureControl plug-in - proper exposure of regular viewport and camera views, including orthographic views
VRayLensEffect render effect - simulate the inherent imperfections of real world cameras by adding a full range of bloom and glare effects complete with light dispersion and obstacle mapping.
V-Ray Lens Analysis Tool - quickly create realistic (measured) distortion patterns for your V-Ray Physical Cameras. With the help of the V-Ray Lens Analysis tool you can easily match the distortion of your real world and your virtual cameras.
Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the V-Ray Physical camera
Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the V-Ray Physical camera
OPTIMIZATIONS:
V-Ray RT GPU Enhancements - incorporate VRayProxy objects, texture-mapped area and mesh lights, Simple Skylight portals, and the VRayBlendMtl into an ultra-fast V-RayRT GPU workflow.
Stereoscopic setup - use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of Depth of Field and Motion Blur effects with or without stereoscopy.
Interactive Rendering on CPU & GPU - V-Ray RT is a fully functional interactive rendering engine matching the production renderer results. With GPU acceleration, you can rely on a significantly faster interactive rendering process.
V-Ray RT GPU on CUDA - the CUDA engine requires a Fermi or Kepler card and the newest nVidia drivers
V-Ray RT and V-Ray RT GPU support for Motion Blur (transformation and deformation) - support in ActiveShade mode and as a production renderer
Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk - use V-Ray Proxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
Displacement mapping - precisely control the displacement on a per object basis with the V-Ray Displacement modifier
Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements
Key features may vary depending on the product choice and respective version of V-Ray being use. Chaos Group maintains the right to make changes to feature lists and products without future notice.
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发表于 2013-3-10 21:41:00 | 显示全部楼层
这么新鲜,有啥新功能?
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发表于 2013-3-18 14:39:00 | 显示全部楼层
好,,但新版本不知道怎么用+....
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发表于 2013-3-19 02:14:00 | 显示全部楼层
好东西啊
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发表于 2013-3-19 19:20:00 | 显示全部楼层
我的2013的VR为什么在渲染置换贴图的时候会出错
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发表于 2013-3-19 19:31:00 | 显示全部楼层
渲染置换出错2013VR64位删除置换贴图就好了
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发表于 2013-3-23 16:48:00 | 显示全部楼层

弱弱的问下  为什么没有FOR32位的呢

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 楼主| 发表于 2013-3-25 23:49:00 | 显示全部楼层
以下是引用pupu183在2013-03-23 16:48:00的发言:

弱弱的问下  为什么没有FOR32位的呢

标记X86就是32位的
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发表于 2013-3-26 08:59:00 | 显示全部楼层
好东西啊
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