vray 1.5 sp3a 支持max(design)2010
Vray SP3a for 3dsmax 2010<br/><br/>Build 1.50.SP3a official (7 April 2009)<br/>===============================<br/><br/>New features:<br/>(*) Compatibility with 3ds Max 2010;<br/>(*) Native rendering of 3ds Max Hair&Fur in 3ds Max 2010 when using "mr prim" mode in the Hair&Fur render effect;<br/><br/>Bug fixes:<br/>(*) Fixed crash with region rendering in the V-Ray VFB;<br/>(*) Fixed a problem with the velocity render element (values were too big);<br/>(*) Fixed invalid colors with global ambient occlusion amount greater than 1.0;<br/>(*) VRayDirt parameters were not listed properly in Track View;<br/>(*) Arch&Design materials did not render inside multi/subobject materials;<br/>(*) Fixed very slow rendering with VRayEnvironmentFog and animated Noise textures;<br/>(*) Fixed splotches with time-interpolated irradiance maps and "Use camera path" option enabled;<br/>(*) Fixed crash with distributed rendering and irradiance maps;<br/>(*) Volume caustics not working with mapped fog density;<br/>(*) Fixed crash with VRayBlendMtl material on rendering if Material Editor renderer is Default Scanline;<br/>(*) Fixed crash when the rendering is cancelled; <br/><br/><br/><font color="#ff0000">This version is the official (without crack) for max 2010 For crack, I think we must wait for demo version (if demo isn't too limited) (这个是官方的支持max2010的vray sp3a正式版,注意这个是sp3a 不是sp3,没有破解文件) </font><br/><br/><font size="3">VRay 1.5 SP3a for 3dsmax/design2010中英文双语切换版</font></strong></font><br/><a target="_blank" href="http://home.snren.com/Soft/swrj/gjxr/200909/1397.html">http://home.snren.com/Soft/swrj/gjxr/200909/1397.html</a><br><br>
更多vray版本下载地址:http://www.snren.com/tool_vray.html <p><font color="#ff0000">这版本有什么不同之处啊?</font></p> 動畫閃爍的問題是這次更新最大的賣點<br/> <span class="style14">還有一些較大幅度的更新<br/>例如AO用法,已經方便到打開一個參數就能作用<br/>不需再另外指定材質另外算個pass另外自己合成<br/>而且vray自帶的VFB可以辦到局部算圖的特點了<br/>以前max內建的局部算圖功能對這些GI引擎是屁<br/>算光子、發光貼圖還是都得算整張<br/>然後只是render最後那個區域而已<br/>現在的vray則是真的能達到就單單計算<br/>所框選的區塊的光子、發光或是lightcache<br/>時間上真能明顯感受出差異<br/>但效果可能跟算整張有所不同<br/>不過能達到這樣的測試速度就很滿意了<br/></span> 官方發佈的還有很多新改進<br/>linear workfow <span class="style14">這幾天測試了兩個小片段<br/>較簡易的材質是蠻好應付的<br/>例如那幾個骨架的動作<br/>用SP1算時,就已經沒有閃爍的問題<br/>只是算圖時間拖很長而已<br/>那時用Q6600平均算一張約一分半鐘<br/>現在用sp3a再搭配i7<br/>平均一張約35秒<br/>也就是說機器本身快一倍<br/>再加上參數的改強又快上25%<br/></span> <span class="style14">比較難纏的是較特殊的材質<br/>這個在之前用sp1或sp2版本算<br/>無論參數開的暴高<br/>還是無法有效抑制閃爍<br/>還是有5%左右的小細節會造成閃爍<br/>並且平均單張時間飆到4分鐘<br/>用了sp3a加上i7再重新測試後<br/>單張能壓在50秒以內<br/>最重要的閃爍程度幾乎肉眼無法察覺<br/>算是進步幅度最明顯的<br/></span> <p>这个版本不容易下载啊</p> 是不是破解版啊
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