It includes the following modified features: ? Added support for projection mapping when doing texture baking; ? Added new option to link the V-Ray VFB to PDPlayer; And several bug fixes: ? Turning off "Affect specular" for a dome light made it invisible to reflections as well; ? Fixed a crash when importing a particular .vrmesh file; ? Fixed crash with VRayFastSSS2 material with VRayDirt map and a standard light with VRayShadowMap; ? The "prepass samples" option in the motion blur rollout did not work; ? Fixed stuck buckets with VRayEnvironmentFog and mesh gizmos; ? Fixed issues with VRayEnvironmentFog and mesh gizmos with modifiers; ? User could not remove gizmos/lights from VRayEnvironmentFog; ? ParticleFlow instancing did not render all mapping channels of original mesh; ? Fixed crash with VFB region render when region is outside of image; ? Turned off by default the option to save the DR servers to the scene (caused slowdown on scene save if servers are offline); ? Fixed some licensing issues. 此为 Vray 1.5 SP4a 和 Vray RT 1.5 SP1a的64位版,为完全破解版。
使用教程: 全部安装好后,打开渲染设置面板,公用选项卡----找到指定渲染器层级-------ActiveShade选项默认是扫描线渲染器,把它选择成VRay交互式渲染,如下图
此时我们就可以使用RT交互式渲染了,可以点下渲染器设置面板左下角ActiveShade,就进入了RT设置界面了,你也可以在视图窗口中任意一个视图左上角右键选择ActiveShade也可以。如下图
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